
Check out the UI on the left side on the screen. It looks like an inventory, and the original Inventory spot is probably used as buttons for Character info, inventory,spellbook and such. I would love to be able to use that left side UI to hold spells, holding 8 spells would be awesome.


These Undead cities look amazing.

This FAQ question caught my eye on some of the features this map is going to employ
Q: How many different types of maps will there be?
A: There is 3 primary types of maps:
Towns: in the towns you can buy items, talk to people, visit the library and a lot more. In towns you are almost 100% safe, if it�s an allied town you�re in. If it's an ennemy town, then it becomes a dungeon
War-torn area: 60% of UL�s surface consists of those maps. To show that war is constant, they are like AoS-type maps. Enemy and allied units will constantly spawn and attack each other, and you can help your team, fight creeps or find quests.
Dungeons: are special maps without any allied units and are very difficult areas with tons of enemies. Defeating the monsters of a dungeon will usually give a good reward and release some special cinematic of the dungeon story. Every dungeon has a certain number of levels, each of them harder than the other before. Once a level completed, you don't need to redo it once more to get to the other one when leaving the dungeon.
Link
http://www.wc3campaigns.net/ul/
No comments:
Post a Comment